June 19, 2022

HCS:Impenetrable

Playable Build

Game Design Document

This was a project submitted for the 2022 Greenlight Game Jam showcase. The purpose of this jam was a little different from others in that it focused on the stages of development over the course of 5 weeks. Pre-production, Prototyping, Production, and Polish/Release. For this project I played the role of Game Director, Lead Designer, AI Programmer, Audio engineer, and Lead Producer for a team of six people. Each stage in development we were required to submit sprint builds for public rating. With the exception of Production which ran for 2 weeks long, each sprint was a week long.