February 6th, 2025

Poison Index

Playable Build

This project was made for the Coco Game Jam. On this project I worked on the UI elements programming as well as game design. The object of the game is to correctly create the right poison or antidote for each customer within a given time. While much of it is not present in hte current build the narrative has the player running an underground chemist shop. With cops trying to find you over time. The game uses a notebook that the player can open at any time and use as a guide for creating concoctions. Typing in codes in the number panel will create these concoctions before being delivered to the current customer.